AI Insights · Timothy · October 2024
Top 5 Adventure Games on iOS in Sweden - Q3 2024 Performance
Explore the performance trends of the leading adventure games on iOS in Sweden during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the adventure games category on iOS in Sweden showcased interesting trends across the top five applications. According to data from Sensor Tower, these games demonstrated varied performances in terms of downloads, revenue, and weekly active users.
Genshin Impact from COGNOSPHERE PTE. LTD. saw a fluctuating revenue trend throughout the quarter. Revenue peaked at approximately $8.2K during the week of September 16, while downloads reached a high of about 636 in mid-July. The game maintained a steady number of weekly active users, ranging from 9.6K to 13.4K over the quarter.
Summoners War by Com2uS Corp. recorded a notable revenue surge in the week of July 29, hitting around $6.9K. Although downloads remained low, they experienced a slight increase mid-quarter. The active users mostly hovered between 1K and 1.2K, indicating a stable user base.
Unsolved: Hidden Mystery Games, published by Artifex Mundi S.A., experienced a relatively consistent revenue flow, with peaks reaching up to $2.7K in early September. Downloads varied slightly, maintaining a range from 110 to 378, while weekly active users gradually declined from 2.4K to 1.8K by the end of September.
SOULS from HABBY showed a decline in revenue towards the end of the quarter, starting from $3.1K in late July to about $877 by the end of September. Downloads also decreased significantly, with only a single download recorded in the last week of September. However, the game maintained a fairly stable active user base, ending the quarter with 2.7K users.
Finally, Solo Leveling:Arise by Netmarble Corporation saw a decrease in revenue from $2.9K in late July to $724 in the final week of September. Despite a significant initial spike in downloads in early July, the numbers tapered off, stabilizing around 250 by the end of the quarter. The game, however, experienced an increase in weekly active users, growing from 3.7K to 6.7K.
For more detailed insights and data on these applications, visit Sensor Tower.